The Lundinghattan train is top left, just leaving Mardingbury station. The blue section is shared between the Lundinghattan train and the Chenningpool train. OK, so now you add a third station to your network. You remove that, and you have two trains sharing a station. To make that layout work, you’d need to remove the signal nearest Mardingbury, thereby merging the green and yellow sections. The train from Marbourne will be able to acquire a lock on the green section, and stop at the signal nearest Mardingbury. The signal nearest Mardingbury will be red, but the other two signals will be green. If the train from Lundinghattan Ridge is in the Mardingbury station, it will have a lock on the yellow section, but not on the green section. These signals define four locks, color coded on this screenshot. A signal locks an entire section of track from that signal until the next signal or the end of the line. When you need to connect another station, you might, unsuccessfully, try this: You can only run one train on that track, but say you’re happy with that. If you’re anything like I was, all your train layouts probably look like this: The game gets a lot more fun once you can have complex track layouts, so here’s a tutorial on train track layout and signaling for complete beginners. I have been playing Open Transport Tycoon Deluxe, or OpenTTD on and off for a while, but I confess I only understood train signals very recently.
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